The 'Overwatch' Play Of The Game Highlight Works Really Well In 'League Of Legends'



At the end of each Overwatch match, players are shown a short clip titled 'play of the game' which highlights the best play during the match. Make defensive plays a thing by rewarding players that are able to hold down a point against superior odds like a Mei surviving long enough on the point for friends to arrive. A team kill could mean you did chip damage to all six players giving you 6 fire.

As you might imagine, there are a ton of variables that are considered when choosing Play of the Game, from the obvious stuff like damage and kills, through to support plays such as healing. The patent filing dives into deep detail over the Play of the Game choice, which is based on several criteria covering several POTG categories.

There are many things that outrule High Scores, normal kills are worth more than ultimate kills, headshots kills are worth more than normal kills, than there's solo kills and environmental kills that have even more impact than that. Update: This article has been updated to reflect that Blizzard intends to protect its replay system, but hasn't yet received the patent for it.

But I can totally see a different opinion: if I'm really into Overwatch and want to play competitively, then I'm going to be gunning for that POTG, trying to get it as a de facto MVP award for the game. So good, in fact, that Blizzard is applying for a patent covering the POTG system.

This is the only view you get into the statistics of other players, which is much different than other shooters and backs up the team-based focus of the game. A silver for healing as Zenyatta would be correct if you had a Lucio or Mercy on the team, honestly, if your aiming is good enough, you could even surpass Mercy in healing done.

It's a neat system that generally shows a ridiculous multi-kill or clutch moment, and Blizzard values it so much that it seeks to patent it. An Overwatch fan reached out to Blizzard about the conundrum , and it seems as though such a feature could come alongside the theorised Play Of The Game 2.0.

Do not make the mistake of thinking that the enemy will go for the damage dealers first; Mercy is a very popular target, and you need to be positioning yourself with that in mind. Join the forces of Overwatch and Talon in a thrilling multiplayer first-person shooter from Blizzard.

Blizzard wants to patent the Overwatch Play of the Game feature, which attempts to highlight the most important or exciting moment in a match on the popular multiplayer shooter. Ana players, your time is limited to wrack up those Play of the Games—but don't call us when the omnic gondoliers kickstart the omnic revolution.

The patent also includes the social sharing features that were added later once, presumably, Blizzard noticed people were recording their replays to share them online. For one, it's a further expansion of the idea that video games are no longer just something you play - they are also a source of entertainment, a way of seeing and experiencing something cool.

In this replay, submitted on Reddit , a player using the Mad Max-inspired character Roadhog employs his special move, a chain hook that allows you to yank enemies out of safety or steal away their chance to deal fatal attacks on teammates. Given that this is not a death match game, not having a single Hammond Tutorial algorithm to measure time at an enemy's point to force a cap is kind of silly.

Also, if you had a gold medal with a low amount of kills, then you were probably just on a bad team. One of the best things about Overwatch is its 'Play Of The Game' system that runs after every match and showcases an exemplary play by a single player. But that probably just shows my own bias: I am never going to be anything but a casual gamer, and thus a mediocre at best player.

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